how to play <earshot> [overview][commands][file formats]

notes

• Searching, playing many sounds and downloading new sounds at the same time can use a lot of computer time and bandwidth. The faster your computer and connection the better. If your machine slows down or the sound breaks up too much, try pausing the search or reducing the number of sounds playing. Over a modem it is generally best to search and load longer sounds before beginning a mix.

• Remote loading of files will timeout if no activity takes place after 60 seconds on that connection. You can have several files downloading at the same time (however the AFG will only attempt to download one file at at time).

• The NOIZEPROBE has two modes. If you type in a full URL it will scan that URL for sound files then follow any links on that site (randomly) until they have been checked and then moves onto any external links from that site. Following external links can lead anywhere and is unlikely to ever finish, however it will avoid scanning sites like Yahoo and goto.com. If you type in a keyword then it will select two search engines from the list defined in the startup script, the first from one of the first two URL's, the second from the rest. When called like this the noizeprobe will not scan offsite links. You can script the probe using AFG commands to do offsite scans from any URL you so desire.

• The AFG attached to the keystroke 'S' has a set of preconfigured parameters that you cannot modify. To experiment with the AFG see the file labelled 'default.afg' to see examples of how custom generators can be attached to the function keys. Note that the AFG pauses while it waits for a remote sound to load and as such includes a parameter to restrict the maximum file size it will attempt to place in a composition (by default this is 250K but can be changed using the procedure outlined above).

• You may need to click into the the top window before you can type into the noizeprobe. Don't forget to click on the spike (or press TAB) to use the keyboard to control the sounds again.

• You can use your own sounds in <earshot> by placing them in the 'noize' folder located with your copy of earshot or in any directory inside the earshot folder and pressing PAGE DOWN/PAGE UP until you see your sounds on the spike. Any sounds already playing will continue while you load other sets of sounds onto the spike.

• Sometimes you may hear clicks in sounds when dragging them around, this is a problem with QuickTime itself. We have found that by using uncompressed sounds and a good quality soundcard these can be minimised. We have tested on a Compaq PII/400 with a Yamaha DSP2416 with good results. Future versions may support ASIO drivers for higher quality and multiple sound channels.

• Try feeding earshot with single track MIDI phrases and loops for more composition control. You can also edit your own sounds into QuickTime using 'QTMA Atomic Editor' (on the Apple QuickTime site). You can drive an external sampler or synth from <earshot> by selecting it in the QuickTime control panel.

• Split left and right outputs, one to headphones, one to mixer. Hold shift down when adding sound so they go on muted. Hit ENTER to toggle to headphones and unmute (M). Mix sound and when ready hit ENTER to drop the sound into the mix!

• Read 'default.afg' (in the <earshot> download folder) for preview of scripting language syntax and statements.

• If you have access to more than one computer experiment with running <earshot> on both with different generative parameters and sound sets (say beats on one and pads and vocal samples on other; or one in generative and one in manual).

• For added enjoyment you may like to try using HEADBANGER, also from DeepDiscCollective, to create beats from HTML pages.

• If you have trouble quitting due to a hung URL load (or whatever),'ALT-TAB' to the <earshot> start screen and press exit.