<earshot> requires at least 8MB of available RAM (physical not virtual).
To subscribe to the <earshot> mailing list:
send the command
subscribe earshot your@emailaddress
in the body of an email message to:
majordomo@hole-in-the.net
Installation Instructions:
Please follow our installation instructions carefully.
To run <earshot> you need two essential items - a Java Virtual Machine (which is part of the java runtime environment) and Quicktime for Java (which is part of the Quicktime 4 package)
We recommend that you install the latest java runtime environments (although <earshot> may run on earlier versions, this will provide optimum performance).
Mac users should install MacOS Runtime for Java version 2.1.4
download it from the apple java web site.
Windows 95 + 98 users should install Java2 Runtime Environment version 1.2.2
download it from the sun java web site.
You need to install Quicktime 4
download it from the apple quicktime web site. Even if you have loaded Quicktime 4 you may not have 'Quicktime for Java' as it is not part of the normal installation.
Please ensure that you have made a 'Custom' install, and that you have selected 'QuickTime for Java' and 'Quicktime music' (for playing midi files) in the 'Custom' install window.
Note: Windows users must also install 'Quickdraw 3D' (this is because of a bug in Quicktime).
Monitor setting: Set your screen size to at least 1024X768.
<earshot> Technical Note:
We are not a commercial entity, just a team of two people doing this 'cos we enjoy it. This is an on-going project - and one that will respond to the feedback we get from you, the user. We know that there will be bugs with this first release. But the point is to get it out in order to watch its effect. Please consider subscribing to our mailing list and participate in some debate about the motivations and aspirations behind this project.
Why have we built this application using Java and Quicktime?
Quite simply, this allowed us to apply our essential desires for the project (exploration, navigation and composition of sound on the web),
whilst still keeping the 'software development' bit as on-going, open and as 'raw' as possible.
Alongside workshops and the mailing list,
we hope to engage with people in order to discuss the whole idea of building our own software
(software that is neither dominated by a boys-only geekiness or a commercial/corporate mentality).
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